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    Build Log

    Build started: Project: Collision Detection, Configuration: Debug|Win32

    Command Lines
      Creating temporary file "c:\Users\Johnny\Documents\Visual Studio 2008\Projects\Collision Detection\Collision Detection\Debug\RSP00000141525824.rsp" with contents
    [
    /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_UNICODE" /D "UNICODE" /Gm /EHsc /RTC1 /MDd /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W3 /c /ZI /TP ".\Test.cpp"
    ]
    Creating command line "cl.exe @"c:\Users\Johnny\Documents\Visual Studio 2008\Projects\Collision Detection\Collision Detection\Debug\RSP00000141525824.rsp" /nologo /errorReport:prompt"
    Creating temporary file "c:\Users\Johnny\Documents\Visual Studio 2008\Projects\Collision Detection\Collision Detection\Debug\RSP00000241525824.rsp" with contents
    [
    /OUT:"C:\Users\Johnny\Documents\Visual Studio 2008\Projects\Collision Detection\Debug\Collision Detection.exe" /INCREMENTAL /MANIFEST /MANIFESTFILE:"Debug\Collision Detection.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"c:\Users\Johnny\Documents\Visual Studio 2008\Projects\Collision Detection\Debug\Collision Detection.pdb" /SUBSYSTEM:CONSOLE /DYNAMICBASE /NXCOMPAT /MACHINE:X86 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

    ".\Debug\Test.obj"

    ".\Debug\Collision Detection.exe.embed.manifest.res"
    ]
    Creating command line "link.exe @"c:\Users\Johnny\Documents\Visual Studio 2008\Projects\Collision Detection\Collision Detection\Debug\RSP00000241525824.rsp" /NOLOGO /ERRORREPORT:PROMPT"
    Creating temporary file "c:\Users\Johnny\Documents\Visual Studio 2008\Projects\Collision Detection\Collision Detection\Debug\RSP00000341525824.rsp" with contents
    [
    /out:".\Debug\Collision Detection.exe.embed.manifest" /notify_update /manifest

    ".\Debug\Collision Detection.exe.intermediate.manifest"
    ]
    Creating command line "mt.exe @"c:\Users\Johnny\Documents\Visual Studio 2008\Projects\Collision Detection\Collision Detection\Debug\RSP00000341525824.rsp" /nologo"
    Creating temporary file "c:\Users\Johnny\Documents\Visual Studio 2008\Projects\Collision Detection\Collision Detection\Debug\BAT00000441525824.bat" with contents
    [
    @echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
    ]
    Creating command line """c:\Users\Johnny\Documents\Visual Studio 2008\Projects\Collision Detection\Collision Detection\Debug\BAT00000441525824.bat"""

    Output Window
      Compiling...
    Test.cpp
    c:\users\johnny\documents\visual studio 2008\projects\collision detection\collision detection\gl_object.h(282) : warning C4355: 'this' : used in base member initializer list
            c:\users\johnny\documents\visual studio 2008\projects\collision detection\collision detection\gl_object.h(267) : while compiling class template member function 'GL_Object::GL_Object(std::vector<_Ty>,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &)'
            with
            [
                TYPENAME=GLfloat,
                _Ty=GL_Trianglef
            ]
            c:\users\johnny\documents\visual studio 2008\projects\collision detection\collision detection\gl_mobileobject.h(26) : see reference to class template instantiation 'GL_Object' being compiled
            with
            [
                TYPENAME=GLfloat
            ]
            c:\users\johnny\documents\visual studio 2008\projects\collision detection\collision detection\inputmodule.h(142) : see reference to class template instantiation 'GL_MobileObject' being compiled
            with
            [
                TYPENAME=GLfloat
            ]
    c:\users\johnny\documents\visual studio 2008\projects\collision detection\collision detection\gl_object.h(388) : warning C4355: 'this' : used in base member initializer list
            c:\users\johnny\documents\visual studio 2008\projects\collision detection\collision detection\gl_object.h(376) : while compiling class template member function 'GL_Object::GL_Object(const GL_Object &)'
            with
            [
                TYPENAME=GLfloat
            ]
            c:\users\johnny\documents\visual studio 2008\projects\collision detection\collision detection\gl_object.h(267) : while compiling class template member function 'GL_Object::GL_Object(std::vector<_Ty>,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &,const TYPENAME &)'
            with
            [
                TYPENAME=GLfloat,
                _Ty=GL_Trianglef
            ]
    Linking...
    Embedding manifest...

    Results
      Build log was saved at "file://c:\Users\Johnny\Documents\Visual Studio 2008\Projects\Collision Detection\Collision Detection\Debug\BuildLog.htm"
    Collision Detection - 0 error(s), 2 warning(s)